
(DMP) and codenamed PICA200, 268Mhz.īlock diagram of an ULTRAY2000 based architecture PICA200:

One core is dedicated to system software, while the other is used for application programming, each known as the syscore and appcore, respectively.ĭesigned by Digital Media Professionals Inc. The SoC, branded as the Nintendo 1048 0H, contains the CPU, GPU, DSP and VRAM.Īccording to official documents, the CPU used is a dual-core ARM11 CPU, clocked at 268MHz. This is done to reduce build costs, cut down on power consumption, as well as make the PCB layout less complex and make the system harder to tamper with. The 3DS has much of it's internals housed in a SoC (System on Chip) just like it's predecessors. The MB81EDS516545 is suited for consumer applications requiring high data bandwidth with low power consumption. The MB81EDS516545 die is a CMOS Fast Cycle Random Access Memory (FCRAM) with Low Power Double Data Rate (LPDDR) SDRAM Interface containing 512MBit storage accessible in a 64-bit format. The Fujitsu MB82M8080-07L chip internally contains 2 dies, where each die is branded MB81EDS516545 and MB82DBS08645. There is one FCRAM (Fast Cycle RAM) IC in the 3DS, produced by Fujitsu and branded as MB82M8080-07L.


On New3DS: when Home Menu is active, the system runs at 804MHz. svcGetSystemTick uses a tick counter running at 268MHz in this mode. Timed by running svcGetSystemTick on either side of a long idle loop to stay in the current process context.

New3DS exclusives are able to clock the CPU at 804MHz, but this appears to be limited to the currently running application/app cores. It also has an optional 2MB L2 cache.ĪRM946 134MHz (134,055,927.9 ± 2 -32 Hz),Ĩ00x240, with only 400 usable pixels per eye per line.ĬEVA TeakLite. New3DS: 4x MPCore, 4x VFPv2, able to run up to 804MHz (see below). exactly twice the clock rate of the ARM9).
