

Mask() - Hide while waiting for turn, or do more damage.Tap()+Cull() - Good damage and heal you.Void()+Crash()+Spark() - 2 attacks get him to 325% weak + crushed.

Tried a simular combination that I used against the normal enemies with max limiters: I beat him first try in Recursion without taking damage except for his first turn. I jumped and ran to him in Turn, got behind him, crashed on him a couple of times from behind and finished with Mask() + Cull() to kill him off, then run away so he couldn't counter. The shield saved me from damage if he managed to attack me. Jaunt() - To get to him or away from him fast.Ɖɉʐʐɏ, I should try that for the Agency missions.įirst time I beat him I did something like this (cant remember exactly): (Potentially aided by Mask() or Jaunt() )Įdit: Got ninja'd. Bounce() will nullify one of his hits, Crash() and Tap() effectively give you almost twice your health and Flood() allows you to play the waiting game. In the end, I think it's the passives that do it, though. Alternatively, Mask(), Void() and Cull() together can do insane things if you're willing to get close, though you might want to save your Mask() to use at the end of your Turn to counter retaliation. (Flood() could've helped, too, but I forgot >.>) That alone was already enough for me to kill him without a single Overload, even though the rest of my build wasn't that useful, since I'd expected spawning crowds and had opted for crowd control. Crash(), Bounce() and Tap() as passives helped keep me alive. On my turn, I just positioned Luna behind him and ripped half his hitpoints off. My strategy was using Help() + Mask()/Load() to create a mass damage companion, then keeping my distance as much as possible. If you just want general hints instead of a straight solution (for as far as that is possible), please disregard this :P
